Picture taken from Boardgame Geek, IP is Catalyst Game Productions |
A lot of Battletech (hereafter
referred to as CBT) blogs out there seem to cater, rightly or wrongly, to the
classic Battletech game. And there is nothing wrong with that.
I personally rather play Alpha Strike for a variety of
reasons:
- I don't have the time to play that I used to, and I am
sick and tired of leaving CBT games unresolved.
- I like skirmish games (which is what CBT is supposed to
be), but I also like the sweep of Alpha Strike's larger
scale operational (company to battalion level) potential. One of my
interests in military history is "how do armies see how to fight a
war", there are quite a few differences throughout history, and it's
constantly evolving.
- Integrating combined arms is actually easier than CBT,
and you see the effects far more readily in Alpha Strike, than
you do in CBT, in my opinion.
Image taken from Classic Battletech Page, IP is Catalyst Games |
Another good reason is the Alpha
Strike Compendium, you can add new units from CBT, including customs, you can
make new companies, you can do it all, without the weighty tomes of the Total Warfare series.
So for all of those
reasons, I can handle being called a "Battletech heretic".
But yeah, Alpha
Strike also has a lot going for it because the new faction books that
are out detail a part of battletech history that actually didn't get much
information from the Inner Sphere side, and that is a detailed look at the
various Inner Sphere militaries on the eve of the Clan invasion. We knew the
OOBs (Orders of Battle) and locations, but we didn't know much about the units
at the time, especially the units that died under the guns of the Clans.
Two such books are out
now, Combat Manual: Mercenaries, and Combat Manual: Kurita, with more slated to come.
Image taken from DrivetrhuRPG, IP is Catalyst Games |
The truth is, I can do a
lot more with Alpha Strike than I ever could with CBT, and I haven’t even used
most of the special rules for pilots and units and all that. Will I? Depends on
if it slows down the game appreciably. If so, then no way in hell. I like my
precious speed, and I will be ruthless in maintaining it.
I am also happy to see
the lance packs that are out now, they are a really cheap and easy way to build
one’s Battletech army up right quick.
And, they are a hoot to paint up. I have a ton of lead figures anyhow, but what
the heck right?
And considering I
already painted up a number of companies for CBT already (They’re Civil War
era, but how hard is it to paint up some substitutes and slot them in for an “earlier
time”?), it benefits my style of painting quite well. And, the best part is? It’s
got me painting more companies. I finished a Robinson Ranger company ca. 3054 a
few months ago, and it’s already faced a Clan Wolf Light Supernova, most of the
company died, but they gave a very good account of themselves.
In short, this blog will
be a mix of AARs, game pics, custom CBT designs converted to Alpha Strike,
units posted (with pictures), and discussion of various aspects of the game.
Now one could argue, “Why
not do this on the forums?” I have my reasons. No, I haven’t been banned, but
sometimes, I want to discuss things like military doctrines from a real-world
perspective and how they relate to Alpha
Strike. (Yes, I know the 3rd rule of CBT, the real world doesn’t
apply). Hey, I wrote a numbering scheme article for CBT once that used several
real-world schemes that inspired folks, so why the hell not write some other
stuff? There is a lot of inspiration in the real world, why the hell not use
it?
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