Tuesday, June 5, 2018

Part 1 of the Minnesota Project

Research, the basis of any good scenario in my mind is research. Now while you think this may not apply to Classic BattleTech, you would be wrong. With a game like BattleTech, the lore is to put it mildly, extensive, and here, the fluff is your friend, and things like Sarna.net do a good job of putting all the fluff into one place for you to access.

So, let's begin our deep dive into the Kurita defenders, namely, the 20th Rasalhague Regulars. According to Sarna.net's article on the 20th Rasalhague Regulars:


At the outbreak of the First Succession War, the Twentieth remained stationed on Nykvarn. By the time the "Great Succession War" had ended in 2821 the unit had suffered losses of over sixty percent. [2]

By the start of the Second Succession War the Twentieth had almost returned to full strength and was redeployed the prefecture capital of Trondheim. [3]


As for the fateful engagement with the Minnesota Tribe? Sarna.net has this to say:

On 17 December 2825 the Twentieth Rasalhague Regulars were attacked by an unknown unit on Trondheim; this unknown enemy would later be labeled the "Minnesota Tribe". The second Combine world attacked by these mysterious troops, the focus of the Tribe's interest on Trondheim appeared to be for information rather than capturing supplies as with the first strike against Svelvik, beating back the Twentieth to raid the town of Misby Flats, leveling the town's mayoral complex before withdrawing. While the Twentieth Rasalhague Regulars succeeded in defeating some Tribesmen, they were not able to conclusively prove they were returning elements of the Star League Defense Force as the Tribe destroyed their crippled 'Mechs and stranded Tribe member committed suicide rather than be captured.[4] [5] 

Furthermore, by 2830, when the Second Succession War kicks off, the 20th is listed as a Veteran regiment trending towards a heavy weight class. So, the answer to all of this is that the unit is 2825 is probably midway through rebuilding. It probably rebuilt to 90-95% strength when the 2nd War kicked off, and I suspect, pilot experience was something of a mixed bag, and considering that the old Combine House Book stated that the ISF kept a close leash on the Rasalhague Regulars as a whole, even if the 20th was considered reliable, I may treat the 20th as a Regular regiment at this time, and weight the 'Mech selection towards older models...with maybe a couple of newer designs to give the Combine some unexpected punch.

I am also weighting things, at least on the Combine side, towards models I already have. It makes things easier, and to be honest, a bit more challenging.

As for paint schemes, Trondheim, according to Sarna's description, was settled by the usual collection of Scandinavian transplants that makes up Rasalhague, and that Misby Flats is the capital (and Trondheim was the prefecture capital), in short, this is the beating heart of a lot of political power. So, why the raid? Remember, the raid appeared to be for "information". What information is unclear, but what remains clear is that it was the defenders were probably a mix of 20th RR and local militia.

So, what scheme to use for the 20th? I am thinking something of a mix of whites and greys. The terrain resembles Iceland, to be honest, volcanic and probably cold overall. Methinks they'd look pretty fetching on a 'Mech, and I have an idea for a scheme that could be used.

So, let's build a company for Alpha Strike?

First things first, let's open the MUL website, and search the Draconis Combine and Early Succession War period?

The Search Results for the aforementioned criteria in the Master Unit List (photo taken from Master Unit List)


So, we are going to begin to select 'Mechs. I think I am going to go with 1 Light/Medium Lance, a Heavy Lance, and a Heavy/Assault Lance. So, a grand total of 2 Light Mechs, 2 Medium Mechs, 6 Heavies, and 2 Assault Mechs. To me, it's a viable force for the Combine, and if we throw in a platoon of vehicles from the Militia, then we have enough points via the AS Builder to give the Minnesota Tribe a decent fight.

So, let's start picking, eh?

So, for the Light/Medium Lance, I chose the Panther and the Jenner, both pretty bog standard Combine light designs, and probably prevalent in every Combine 'Mech unit there is. The Mediums I chose are the Clint (Hard to fix castoff, perfect for a unit like the Regulars) and a HBK-4G Hunchback, she may be slow, but she hits hard and can be the anvil for the rest of the lance.

Now, the all heavy lance?

I lead off with a Warhammer-6R and a Thunderbolt-5S, both probably captured from the Lyrans. I added in a Dragon-1N (It's a Combine unit, you gotta have at least one!), and a and an Archer-2R. All of them are a solid Fire Lance that can be the bedrock of the Company.

Now, the final lance?

I added a Orion-K and a Marauder-3R, not a bad pair. As for the Assaults? A Stalker and a Banshee (Both probably again, captured from the Lyrans). Not a bad lance here, and yet, it isn't the best available.

So, now, let's find a lance of vehicles for the militia.

I ended up choosing a pair of Von Luckners, and a pair of Demolishers. Something tells me these guys would do well to stick close to Misby Flats.

So, I now have a force, which according to the MUL, translates out to 554 PV, so we need to keep this in mind for the Minnesota Tribe when we work on them in the next post. They're going to be a lighter force, but with a much higher Skill rating, to put it mildly.

So, here is the roster for the Dracs. Next time, the Minnesota Tribe!




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